Workshop participant creates a new learning device. (Image courtesy of Prof. Mitchel Resnick.)
This course features a complete set of readings
from the class, including links to online readings, and the assignments
from the class.
This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analyses of learning experiences, and design of new tools and activities.
*Some translations represent previous versions of courses.