6.972 Game Theory and Mechanism Design

Spring 2005

Chess is an application of game theory.

Game theory is the study of strategic interactions between intelligent rational decision-makers. Chess is an application of game theory. (Image courtesy of Daniel Bersak.)

Course Highlights

This course features an extensive reading list. In addition, a full set of homework assignments and practice problems are featured.

Course Description

This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, and pricing. Emphasis is placed on the foundations of the theory, mathematical tools, as well as modeling and the equilibrium notions in different environments. Topics covered include: normal form games, learning in games, supermodular games, potential games, dynamic games, subgame perfect equilibrium, bargaining, repeated games, auctions, mechanism design, cooperative game theory, network and congestion games, and price of anarchy.
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Staff

Instructor:
Prof. Asuman Ozdaglar

Course Meeting Times

Lectures:
Two sessions / week
1.5 hours / session

Level

Graduate